Deep learning is about creating computer programs that can learn and improve by themselves, using structures inspired by the human brain. It’s like teaching a virtual brain to recognize and understand things! Deep learning is a subfield of machine learning, which is a broader field in artificial intelligence.
{"category":{"title":"Categories","view":"select","options":[{"id":21,"name":"ADVANCED DEEP LEARNING","slug":"deep-learning","title":" ADVANCED DEEP LEARNING"},{"id":295,"name":"ANDROID \/ MOBILE APP","slug":"android","title":" ANDROID \/ MOBILE APP"},{"id":15,"name":"BLOCKCHAIN","slug":"block-chain","title":" BLOCKCHAIN"},{"id":17,"name":"CLOUD COMPUTING","slug":"cloud-computing","title":" CLOUD COMPUTING"},{"id":298,"name":"EMBEDDED & IOT","slug":"mixed-embedded-iot","title":" EMBEDDED & IOT"},{"id":297,"name":"Embedded System","slug":"embedded-syatem","title":" Embedded System"},{"id":1,"name":"GENERAL","slug":"uncategorized","title":" GENERAL"},{"id":28,"name":"IOT - INTERNET OF THINGS","slug":"iot","title":" IOT - INTERNET OF THINGS"},{"id":19,"name":"MACHINE LEARNING \/ DEEP LEARNING","slug":"machine-learning","title":" MACHINE LEARNING \/ DEEP LEARNING"},{"id":288,"name":"MANAGEMENT SYSTEM","slug":"management-system","title":" MANAGEMENT SYSTEM"},{"id":23,"name":"NETWORK \/ CYBER SECURITY","slug":"network-security","title":" NETWORK \/ CYBER SECURITY"},{"id":25,"name":"NETWORKING","slug":"network","title":" NETWORKING"},{"id":27,"name":"WEB","slug":"web","title":" WEB"}]},"post_tag":{"title":"Tags","view":"select","options":[{"id":294,"name":"FREE","slug":"free","title":" FREE"},{"id":33,"name":"JAVA","slug":"java","title":" JAVA"},{"id":34,"name":"MATLAB","slug":"matlab","title":" MATLAB"},{"id":296,"name":"MERN STACK","slug":"mern-stack","title":" MERN STACK"},{"id":289,"name":"PHP","slug":"php","title":" PHP"},{"id":32,"name":"PYTHON","slug":"python","title":" PYTHON"},{"id":292,"name":"Research","slug":"research","title":" Research"},{"id":37,"name":"SOLIDITY","slug":"solidity","title":" SOLIDITY"}]}}
Imagine you have a computer program that can learn from experience. Instead of being explicitly programmed to perform a task, it learns and improves as it gets more data.
2. What is Deep Learning?
Deep learning is a specific kind of machine learning inspired by the structure and function of the human brain. It involves neural networks, which are layered structures of algorithms that mimic the way the brain works to process information.
3. Neural Networks:
Picture a neural network as a virtual brain made of interconnected nodes (neurons). Each connection has a weight, and the network learns by adjusting these weights based on the data it processes.
4. Training the Model:
Deep learning models need training. It’s like teaching a computer to recognize patterns. You show it lots of examples, and it adjusts its internal settings (weights) to make predictions or classifications.
5. Application Examples:
Deep learning is used in many cool applications like image and speech recognition, language translation, playing games, and even in self-driving cars.
6. Why “Deep”?
The term “deep” comes from the multiple layers (depth) in these neural networks. The more layers, the more complex patterns the model can learn.
7. Challenges:
Training deep learning models can be resource-intensive, and sometimes it’s challenging to interpret how the model makes decisions (black box problem).
8. Real-World Project:
For a project, you might collect data, design a neural network, train it on the data, and then test its performance. It’s like teaching a computer to do a specific task by showing it examples.
MOST METHODS IN THIS DIRECTION DEVELOP TASKSPECIFIC MODELS THAT ARE TRAINED WITH TYPE-SPECIFIC LABELS, SUCH AS MOMENT RETRIEVAL (TIME INTERVAL) AND HIGHLIGHT DETECTION (WORTHINESS CURVE), WHICH LIMITS THEIR ABILITIES TO GENERALIZE TO VARIOUS VTG TASKS AND LABELS.
OUR ANALYSIS SUGGESTS THAT INSTRUCTOR IS ROBUST TO CHANGES IN INSTRUCTIONS, AND THAT INSTRUCTION FINETUNING MITIGATES THE CHALLENGE OF TRAINING A SINGLE MODEL ON DIVERSE DATASETS.
WHISPER IS ONE OF THE RECENT STATE-OF-THE-ART MULTILINGUAL SPEECH RECOGNITION AND TRANSLATION MODELS, HOWEVER, IT IS NOT DESIGNED FOR REAL TIME TRANSCRIPTION.
FURTHERMORE, WE DEMONSTRATE THAT THE POISSON SURFACE RECONSTRUCTION PROBLEM IS WELL-POSED IN THE LIMIT CASE BY SHOWING A UNIVERSAL APPROXIMATION THEOREM FOR THE SOLUTION OPERATOR OF THE POISSON EQUATION WITH DISTRIBUTIONAL DATA UTILIZING THE FOURIER NEURAL OPERATOR, WHICH PROVIDES A THEORETICAL FOUNDATION FOR OUR NUMERICAL RESULTS.
LARGE LANGUAGE MODELS (LLMS) HAVE SHOWN EXCELLENT PERFORMANCE ON VARIOUS TASKS, BUT THE ASTRONOMICAL MODEL SIZE RAISES THE HARDWARE BARRIER FOR SERVING (MEMORY SIZE) AND SLOWS DOWN TOKEN GENERATION (MEMORY BANDWIDTH).
FURTHERMORE, WE PROPOSE A SELF-ATTENTION METHOD TO ENHANCE THE ABILITY OF LARGE MODELS TO OVERCOME ERRORS PRESENT IN REFERENCE DATA, FURTHER OPTIMIZING THE ISSUE OF MODEL HALLUCINATIONS AT THE MODEL LEVEL AND IMPROVING THE PROBLEM-SOLVING CAPABILITIES OF LARGE MODELS.
WE PRESENT GENTOPIA, AN ALM FRAMEWORK ENABLING FLEXIBLE CUSTOMIZATION OF AGENTS THROUGH SIMPLE CONFIGURATIONS, SEAMLESSLY INTEGRATING VARIOUS LANGUAGE MODELS, TASK FORMATS, PROMPTING MODULES, AND PLUGINS INTO A UNIFIED PARADIGM.
WE INTRODUCE VOYAGER, THE FIRST LLM-POWERED EMBODIED LIFELONG LEARNING AGENT IN MINECRAFT THAT CONTINUOUSLY EXPLORES THE WORLD, ACQUIRES DIVERSE SKILLS, AND MAKES NOVEL DISCOVERIES WITHOUT HUMAN INTERVENTION.
WE PRESENT SADTALKER, WHICH GENERATES 3D MOTION COEFFICIENTS (HEAD POSE, EXPRESSION) OF THE 3DMM FROM AUDIO AND IMPLICITLY MODULATES A NOVEL 3D-AWARE FACE RENDER FOR TALKING HEAD GENERATION.